AssetsManager

Published: 2026-01-07 · #tooling

AssetsManager is internal tooling we use at WyldMagic Workshop for asset and pipeline management during production. It handles the kind of tasks that sit between art/design and the runtime: organizing assets, validating pipelines, and keeping builds consistent.

It isn’t a public product — no website or repo — but it’s a core part of how we ship projects like Deep Sea and other 3D work. If you’re building a small team pipeline, the same ideas (single source of truth for assets, clear validation, repeatable builds) apply; this post is just a short note that we rely on this in-house.